Wednesday, August 20, 2008

Knightly Orders part 1 - Knights of the Blazing Sun


This is the first of many articles on the Knightly Orders of the Empire. The information I have gathered here has come from many, many sources on the web. (Special thanks to all the original posters. I will try to give credit where I found them.)


I will begin with the Knights who have a presence in Nuln. The first one being Knights of the Blazing Sun. (Because that's the order I am doing for my army.)


The Knights of the Blazing Sun

A relatively small order, the Knights of the Blazing Sun are also known as the Templars of Myrmidia because of their devotion to the Estalian warrior deity Myrmidia. Largely unknown in the lands of the Empire, it was only through the strangest of chances that the Order’s worship of her began at all.
During the wars against Araby, threescore Knights from the Empire lent their aid toward the recapturing of the temple of Myrmidia in Margritta, the southern seaport of Estalia. During the fierce fighting around the temple, a violent earth tremor shook the building and dislodged the vast bronze statue of Myrmidia that was fixed on its topmost steeple. The statue fell to the ground, smashed into a thousand fragments, and flattened Emir Wazir the Cruel and his Black Scimitar Guard. With their leader slain, the Arabian hordes abandoned the temple and left it in the hands of the Knights. Whether this incident was actually divine intervention has been widely disputed, but to those Knights who fought in the temple, it was unquestionably Myrmidia herself who intervened. Upon returning to the Empire, the veterans of that battle founded the Order of the Blazing Sun and built a shrine to Myrmidia in the heart of Talabheim. Though many folk mistrust them for courting strange foreign deities, the Knights of the Blazing Sun have unceasingly fought with distinction against the enemies of the Empire and are held as a prized ally by many Elector Counts. - Games Workshop website
Templars of the war-goddess Myrmidia, the Knights of the Blazing Sun were founded during the Crusades in 1457. In a street battle against the Arabians in Estalia, a group of knights were saved from certain defeat when a freak earth-tremor dislodged a huge statue of Myrmidia from a temple roof. It crashed to the ground and landed on the enemy general and his bodyguard, killing them instantly. After the battle, the survivors banded together and formed the Order of the Blazing Sun in Myrmidias honour”. –Warhammer Chronicles.

The Knights of this order are located deep in the South of Middenland.
They are a small but much respected order with a distinguished history. They were the
first of the Knightly Orders from the west to travel to Nuln and join with Magnus. The
knights take great pride in their weapons and abilities. They can often be seen charging on
the battlefield in their highly polished and resplendent armour of black and gold.
The Order has developed a technique using their polished mirrored shields to focus
sunlight onto the enemy’s face as they charge. This disorientates and dazzles the poor fools
just before they are charged down.
Using the Knights of the Blazing Sun in your games of Warhammer

Blinding Light: +3 points per model. (+8
Inner Circle)
Before you charge with the Knights roll a d6.
A roll of one means there is no sun (it’s
raining or overcast) and so the Blinding Light
cannot be used this charge. Any other result
means there is enough sun light for the
Knights to dazzle their enemies as they
charge. The enemy unit being charged which
opts to stand and fire is at an additional –1 to
hit due to the light being directed into their
face.
(Source Games Workshop)
A note on Myrmidia
Myrmidia Myrmidia is the goddess of strategy: of the science and art of war. She is popular throughout the southern Empire, but is most widely worshiped in Tilea and Estalia. In The Empire, her largest temple stands in the city-state of Nuln. There is much mutual dislike between the cults of Myrmidia and Ulric – both deal in conflict, but their methods are wildly different. This rivalry manifests itself as a desire for followers of the two cults to try to outdo each other on the field of battle. Myrmidia’s priests wear white robes with red trim, and blue cowls. Her symbols are a spear behind a shield, and the Pegasus.
(Source Warhammer-empire.com)
NOTE:
Although Myrmidia's preists normally wear white robes w/ red trim and blue cowls, the preists in Nuln have adopted red robes w/ black cowls and trim, as there is a movement among the heirarchy of the cult to make Nuln the "official" city of Myrmidia, and to dedicate all of the people of Nuln to her, after all, this city is the home to the largest Temple to the godess in the Old World. So the wearing of the different color robes allows the priests to be more acessible to the people (most of whom are either covered w/ black soot, or wearing black.)
(Not to mention, it allows me to tie the priests in w/ the rest of my army white would stand out too much in a all black army.)

Tuesday, August 19, 2008

Nuln Map




Thanks to Kalevala Hammer site for the Nuln Map I found there. They are a great resource for WFRP. (Although, I think it is great for research for my newfound army.)


Edit: I made one change to the map above, giving the Knights of the Blazing Sun a chapterhouse behind the temple of Myrmida. (A19)

The Gunnery School



Ok, so I seem to have a bit of Hobby ADD and couldn't figure out what Empire province I wanted to do until recently. I was thinking Von Draks, but that idea is a bit "dated" in the fact that it does not fit in with the current timeline for the Empire fluff wise.





After making a list, I decided it would be fun to do Nuln. Not just any Nuln army, but the gunnery school itself. My list comprises of LOTS of Militia who are "applicants" to the school, Spearmen (Freshmen) Handgunners (Undergrads), 2x Cannon (the seniors), 2x Mortars (Student advisors), an engineer (course instructor), a Master Engineer (Headmaster), engineer (course instructor) a Hellblaster (Counselor/interns), and a Steam Tank (I got nothing), a unit of Blazing Sun Knights (because they look good w/ Nuln.)





As far as paint schemes go, I was thinking traditional black uniforms, but each unit has a different contrasting color. (Ie; one unit of Handgunners would be black and red, and another would be black and green, and so on.)





Now, I am off to do some research for Nuln.

Edit:

Facts about the Gunnery School

The school's defenses house 31 Cannon on the walls

3 Mortars in the Courtyard

2 Helblasters in the courtyard

The proving grounds or testing grounds are outside the city just east of the South gate. And south of the Artillery Workshops though there is no gate visible, there is some specualtion that there is a secret passage into the city from the testing grounds contrived by a master engineer in conjunction with a gold wizard that it is completely hidden from view. How else does the Gunnery School artillery get to the testing grounds? It is never seen on the Road to Whanfort. Travellers are advised to seek alternate routes when testing is going on. From the Upper Reik River (Or River Sol as it is called further south), one can witness great white plumes coming from the cliffs to the west. It is a tell tale signs the exams are taking place.

The artillery workshops in Nuln house many secret passages to the engineering college and gunnery school, not to mention secret rooms where the school's artillery is stored when not in use on the proving grounds. (This is so it is safe from prying eyes of the many enemies within and outside the Empire.)

Monday, August 4, 2008

New blog

Check out the new Scenery Blog!

The Von Draks arrive.

I have wanted to do a Von Drak Sylvanian army since seeing it about 8 years ago in a publication of White Dwarf. So, I decided just to bite the bullet and dedicate some of the 8000 points I have in Empire to the Noble (yet mad) Von Draks (pre Karl Franz, sorry Caleb.) I like the overall theme and color of the army. For background I was thinking a lost heir to the Von Draks or claimant anyways found fortune in Mordheim, and rallied several to his cause to put Sylvania back in its proper place within the Empire. Simple, yet effective. That way I can bring them into the "now" for Warhammer. Or, I can always play a historic battle.
Keep checking back for updates.


Warhammer, Warhammer 40K, Empire, Sylvania, Von Drak, Karl Franz, White Dwarf and Orks all copyright Games Workshop Ltd. No challenge on their status is intended.

The Imperial Capital


All artwork © 1986-2003 by Games Workshop Ltd. Used without permission. No challenge on their status is intended.

This goes with the Map above.

Thank you to original posters at www.stike-to-stun.net

Welcome to the Empire!

Welcome to the my Empire army blog. Under the advise of a friend (Thanks Mike), I decided it was time to blog all my current projects. I also am working on Orks for Warhammer 40K, (See the Ork blog), and Harad for Lord of the Rings battle game. (Not to mention the PILES of scenery that I have to build and paint.) But, that is another post for another blog. This blog is dedicated to all things of the Empire persuasion. Check back from time to time for ideas, background stories, paint schemes, conversion ideas, and best of all...the pix! I will also be posting different resources that I have gathered around the net. (Credit to the original sources will be posted as well as links where I got them from.)